Sejarah Adalah Guru Kehidupan!!!

Sejarah Adalah Guru Kehidupan!!!

Rabu, 05 Januari 2011

Daftar senjata umum prajurit nazi, AS, dan inggris sewaktu PDII beserta penjelasannya

Garand
Operation: Semiautomatic
Caliber: .30-06 Rifle
Capacity: 8 round clip
Weight: 9.5 lbs
Named after its inventor, John C. Garand, the "U.S. Rifle, Caliber .30, M1" was developed throughout the 20's and 30's, finally entering military service in 1936.  It was designed to be mass produced, and easily cleaned in the field.  The final product was an accurate, reliable, efficient rifle that was easily the best semi-automatic weapon used by any country during the war.
Game Tips: The distinctive 'ping' sound of a Garand clip being ejected can be heard by nearby players and is a dead giveaway to the enemy that you're out of ammo. Keep in mind that if you do run out of ammo, you can always hit enemy players with the butt of your weapon using the 'secondary fire' key.

Staff Sergeant

Primary Weapon: M1 Carbine
Primary Ammo Loadout: 11 clips, 15 rounds each
Secondary Weapons: Colt Pistol, Knife
Grenades: 1
The Staff Sergeant is a class designed for assaults, as well as close-in engagements.  With the lighter recoil of the M1 Carbine, this class can hit targets quickly and accurately.  This class is ideal for short range inner city fighting.

Carbine
Operation: Semiautomatic
Caliber: .30 Carbine
Capacity: 15 round box magazine
Weight: 5 lbs
Carbine/Folding-Carbine: The M1 Carbine, or ".30 Cal. Carbine" was manufactured in greater numbers than any other American military firearm during the war.  The basic premise of the weapon was to arm rear-echelon troops (normally only armed with pistols, if anything) who could not be bothered to carry heavier rifles and machineguns.  This was especially important considering World War II was so much more mobile than World War I - troops behind the front line could be assaulted by the enemy without any notice. 
Game Tips: The .30 Carbine round is not the same round used in other .30 caliber weapons – it is shorter, and much weaker.  Most enemies will require several hits to be taken out.
Folding Carbine
Operation: Semiautomatic
Caliber: .30 Carbine
Capacity: 15 round box magazine
Weight: 5 lbs
The M1 folding stock Carbine is essentially the same weapon as the M1 Carbine.  It was fitted with a folding stock and crude pistol grip, making it very useful for Airborne troops who had trouble carrying larger weapons.  
Game Tips: The .30 Carbine round is not the same round used in other .30 caliber weapons – it is shorter, and much weaker.  Most enemies will require several hits to be taken out.

Master Sergeant

Primary Weapon: M1A1 Thompson
Primary Ammo Loadout: 7 clips, 30 rounds each
Secondary Weapons: Colt Pistol, Knife
Grenades: 1
The Master Sergeant is a class designed for assaults, as well as close-in engagements. With the Thompson, he can 'spray and pray'.  This class is ideal for short range inner city fighting.

Thompson
Operation: Automatic
Caliber: .45 ACP
Capacity: 30 round box magazine
Weight: 11 lbs  
The Thompson submachine gun, or "Tommygun" as it was called by the troops, wasn't initially accepted into the US Army.  The development of the Carbine and Garand superceded research of any submachine gun, so it wasn't until after Pearl Harbor that the Army saw a use in the weapon - in fact, early versions of the Thompson were used by British troops before they were used by Americans. The weapon wasn't as easy or cheap to manufacture, however, and was eventually replaced by other weapons late in the war.
Game Tips: The Tommygun can be devastating at short range – aim low and fire in long bursts – the recoil will drag your fire upwards across your target.
Sergeant

Primary Weapon: M3A1 ‘Greasegun’
Primary Ammo Loadout (Thomspon): 7 clips, 30 rounds each
Primary Ammo Loadout (Carbine): 11 clips, 15 rounds each
Secondary Weapons: Colt Pistol, Knife
Grenades: 1

The Sergeant is a class designed for assaults, as well as close-in engagements.  With the Greasegun, he can “spray and pray”.

Greasegun
Operation: Automatic
Caliber: .45 ACP
Capacity: 30 round box magazine
Weight: 9.9 lbs
Considering the manufacturing problems of the Thompson, the Ordnance Department began to look for a cheaper replacement as early as 1941.  Numerous trials were held, including tests of the British "Sten" submachine gun.  The overall winner of these tests was dubbed the "M3A1 Submachine gun", or "Greasegun."  The weapon was made entirely of stamped metal, making it incredibly cheap and easy to mass produce.  The Greasegun was supplied to troops that could not get a Thompson, and was especially popular with tank crewman, since its small size allowed it to fit inside crew compartments.
Game Tips: The M3A1 Greasegun is nearly identical to the Thompson, the main difference being the Greasegun’s slower rate of fire.  Although it doesn’t spray as much lead as the Thompson does, its slower rate of fire allows a player to conserve ammunition.  The Greasegun is very useful in the prone firing position – its accuracy will allow an easy headshot.

Sniper

Primary Weapon: Springfield Sniper Rifle
Primary Ammo Loadout: 11 clips, 5 rounds each
Secondary Weapons: Colt Pistol, Knife
Grenades: None

The Sniper is a tricky class to play.  Although he requires team support on the move, once he’s found a good position, he can hold his own against entire squads of enemies. 


Springfield
Operation: Bolt-action
Caliber: .30-06 Rifle
Capacity: 5 round stripper clip
Weight: 9.38 lbs
US military forces had no official sniper rifle at the beginning of the war.  To meet the demand, the Ordnance Department ordered that the M1903A3 rifle be converted for the job.   The resulting weapon, designated M1903A4, was the only mass-produced sniper rifle of the war.  Although it was not a true, dedicated sniper rifle, it served its purpose and performed reasonably well.
Game Tips: Crouching and laying on the ground will help eliminate the “sway” encountered while zoomed in.  Standing and firing is very difficult with this weapon.
Support Infantry

Primary Weapon: Browning Automatic Rifle (BAR)
Primary Ammo Loadout: 12 clips, 20 rounds each
Secondary Weapons: Colt Pistol, Knife
Grenades: 1

The Support Infantry is a hybrid of the Rifleman and Sargeant classes. His BAR packs enough firepower and accuracy to be deadly at almost any range, although his clip capacity and slower speed limit him on assaults.
BAR
Operation: Automatic
Caliber: .30-06 Rifle
Capacity: 20 round box magazine
Weight: 18.5 lbs
The Browning Automatic Rifle first saw use in World War I.  At the time, its twenty round magazine and automatic fire capability bridged the gap between the rifle and machinegun.  It was so popular that almost every other Allied country requested it throughout the war.  It maintained this role through the second World War, its only drawbacks being the lack of a quick change barrel, and its limited magazine capacity.  Despite these shortcomings, it was constantly being requested in numbers that could not be produced, especially during the Pacific campaign.
Game Tips: The BAR’s heavy recoil and low magazine capacity will make long range automatic fire useless.  Fire in 2-3 shot bursts for the best effectiveness. Its primary usage is in support - bipod down, firing at medium to long range.  You can also deploy the BAR’s bipod for maximum accuracy.
Machine Gunner

Primary Weapon: .30 Caliber Machine Gun
Primary Ammo Loadout: 2 boxes, 150 rounds each
Secondary Weapons: Colt Pistol, Knife
Grenades: None

Like the Sniper, the Machine Gunner requires the support of teammates to be effective.  On the move, his undeployed weapon is virtually useless.  Once in position, a good Machine Gunner can decimate anything unfortunate enough to be in its path.  Once a Machine Gunner runs low on ammo, however, he will need a teammate to pass ammo boxes.

.30 Cal
Operation: Belt-fed, automatic
Caliber: .30-06 Rifle
Capacity: 150 round belt
Weight: 32.5 lbs
Initially developed only as a tank-fitted weapon, The M1919A4 .30 Caliber Light Machinegun eventually filled a role that was missing in a typical US infantry squad - a mobile machinegun.  The Machineguns in use at the time were developed before World War I and could only serve a defensive, static role because of their weight.  The M1919A4 was light enough that it could move with the squad and be setup with tripod or bipod at a moment's notice. It was light enough to even be dropped with paratroops, who's minimal loadout usually lacked firepower.
Game Tips: The 30 cal has a reasonable rate of fire and a large supply of ammo – making sustained suppressive fire very useful with this weapon.
MG Usage: Machineguns are nearly useless when not deployed.  Go ‘prone’ and hit ‘secondary fire’ to deploy your bipod. (Or, find an ‘MG nest’ to deploy the bipod while standing.)
Rocket Infantry

Primary Weapon: Bazooka rocket launcher
Primary Ammo Loadout: 6 Bazooka shells
Secondary Weapons: Colt Pistol, Knife
Grenades: None
Bazooka
Operation: Hand-loaded shells
Capacity: 1 rocket
Weight: 30 lbs
Developed later in the war, rocket weapons were the perfect instrument to destroy tanks and vehicles. They could also be used in certain situations to blow holes into walls, providing either an improvised escape or attack route.
Game Tips: The Bazooka is useful in many places for blowing holes in damaged walls or for completing objectives.
Bazooka Usage: The Bazooka must be deployed to fire.  Hit ‘secondary fire’ to shoulder your bazooka.
Allied Para
 
Airborne troops will only appear on “Para” maps.  Paratroopers can select from any normal weapon, as well as paratrooper-specific weapons. (The Greasegun and folding stock Carbine)  Like normal classes, they carry a number of grenades depending upon the primary weapon that they choose.


GERMAN CLASSES
Grenadier

Primary Weapon: Karbiner 98k Rifle with Bayonet
Primary Ammo Loadout: 13 clips, 5 rounds each
Secondary Weapons: Luger Pistol, Spade
Grenades: 2

Like the Allied Rifleman, the Grenadier is a very versatile class.  In addition to his accurate, powerful rifle and attached bayonet, he also has two grenades with which to cause havoc.


K98

Operation: Bolt-action
Caliber: 8mm Mauser
Capacity: 5 round stripper clip
Weight: 8.5 lbs
The Karbiner series of rifles were issued to most German infantrymen throughout World War I and II. It proved reliable through both wars: delivering heavy rounds at long ranges, with great accuracy.  An attachable bayonet was also included as standard issue.
Game Tips: In addition to the K98’s great accuracy at long ranges, the bayonet can be a very effective weapon in close quarters – hit the ‘secondary fire’ key to use it.
Stosstruppe
Primary Weapon: Karabiner 43
Primary Ammo Loadout: 8 clips, 10 rounds each
Secondary Weapons: Luger Pistol, Spade
Grenades: 2
The Stosstruppe class carries Germany's reply to the US M1Garand and Soviet SVT40 rifles, the K43 provides this class with semi-automatic one-shot-kill capability.  After learning to control the K43's recoil, this weapon and can turn the tide of a battle.

K43
Operation: Semiautomatic
Caliber: 8mm Mauser
Capacity: 10 round box magazine
Weight: 8.6 lbs
Throughout 1941-1942, the German Army’s standard issue rifle, the K98k, simply could not compete with Soviet semi-auto rifles in sheer volume of fire. To answer that discrepancy, Germany engineered a semi auto rifle of its own.  Although it was never produced in the numbers suitable to equip all frontline troops, the K43 (Also known as the ‘G43’) proved to be an effective weapon, especially in the sniper role.
Game Tips: The K43 is very similar to the Garand in performance – great for medium/long ranges, not quite as effective close-in.
Unteroffizier
Primary Weapon: MP40 Machine Pistol
Primary Ammo Loadout: 7 clips, 31 rounds each
Secondary Weapons: Luger Pistol, Spade
Grenades: 1

Like the Allied Sargeant, the Unteroffizier is a class designed for assaults, as well as close-in engagements.  This class is very similar to the Scharführer class, although the MP40 trades damage for reduced recoil.

MP40
Operation: Automatic
Caliber: 9mm Parabellum
Capacity: 31 round box magazine
Weight: 8.7 lbs
A new type of weapon was required for a new type of war - blitzkrieg.  Although the K98 was a fantastic bolt-action rifle, it could not produce the volume of fire required in every situation.  The 'submachine gun' filled a role between rifle and machinegun, and the MP40 was one of the first true submachine guns.
Game Tips: Like the Tommygun, the MP40 is one of the few guns that can be used effectively on the run – although accuracy is poor while moving, the MP40’s volume of fire will usually keep it effective.
Sturmtruppe
Primary Weapon: Sturmgewehr 44
Primary Ammo Loadout: 7 clips, 30 rounds each
Secondary Weapons: Luger Pistol, Spade
Grenades: 1
The Sturmtruppe class carries the first true assault rifle in history, this class can perform almost any role with effectiveness.  The Stg44's medium sized round provides knock down power while keeping recoil to a minimum.  The Stg44 is best used firing in short 2 to 3 shot bursts.

STG44
Operation: Automatic
Caliber: 8mm Kurz
Capacity: 30 round ‘banana clip’
Weight: 11.5 lbs
The MP44 assault rifle was easily one of the biggest achievements in history for the modern infantryman.  The first ever of its kind in that it used a shortened rifle cartridge – more powerful than standard pistol ammo, but not so powerful as to become uncontrollable in sustained fire.  The MP44, if production had continued, would have replaced every rifle and submachine gun in the German Army.
Game Tips: The MP44 is a good weapon all-around.  Its accuracy is slightly better than the SMG’s, so can be used at both long and short range.
Scharfschuetze

Primary Weapon: Karbiner 98k Sniper Rifle
Primary Ammo Loadout: 13 clips, 5 rounds each
Secondary Weapons: Luger Pistol, SS Knife
Grenades: None

The Scharfschuetze is a tricky class to play.  Although he requires team support on the move, once he’s found a good position, he can hold his own against entire squads of enemies.


K98 Sniper
Operation: Bolt-action
Caliber: 8mm Mauser
Capacity: 5 round stripper clip
Weight: 11 lbs
The standard German infantryman’s weapon was easily adapted as a sniper rifle with a simple “High Turret” scope attachment. 
This versatility was one of the reason’s the K98’s service life was so long.
Game Tips: Crouching and laying on the ground will help eliminate the ‘sway’ encountered while zoomed in.  Standing and firing is very difficult with this weapon.
MG-Schütze

Primary Weapons: MG42 Machine Gun, or MG34 Machine Gun
Primary Ammo Loadout (MG42): 2 boxes, 250 rounds each
Primary Ammo Loadout (MG34): 5 cans, 75 rounds each
Secondary Weapons: Luger Pistol, Spade
Grenades: None

The Machine Gunner was the backbone of German Military doctrine, and in turn the MG-Schütze is very important to any squad.  Like its allied counterpart, the MG-Schütze requires support on the move, and extra ammunition once it's deployed.  Although the MG42 provides more raw firepower, the MG34 trades clip capacity and rate of fire for accuracy and lighter recoil.


MG34
Operation: Belt-fed, automatic
Caliber: 8mm Mauser
Capacity: 75 round ‘assault’ drum
Weight: 26.6 lbs
The MG34, like so many other German weapons, was truly revolutionary.  The MG34 was the world's first machinegun that could keep up with the standard infantry squad - light enough to be carried by a single man.  It was also versatile in that it could be switched from an LMG, to a MMG, to a HMG depending on what add-ons it had.
Game Tips: The MG34 has the best accuracy of all the MG’s – it will retain some effectiveness undeployed and on the move, although a deployed position is still recommended.
MG Usage: Machineguns are nearly useless when not deployed.  Go ‘prone’ and hit ‘secondary fire’ to deploy your bipod. (Or, find an ‘MG nest’ to deploy the bipod while standing.)
MG42
Operation: Belt-fed, automatic
Caliber: 8mm Mauser
Capacity: 250 round belt
Weight: 25.3 lb
Although the MG34 was revolutionary, it did have problems, including extreme sensitivity to dust and dirt.  The answer to those problems was the MG42 - a weapon that became known for its extreme reliability and combat effectiveness.  Its rate of fire was so fast that allied troops learned to fear the sound that it made - somewhat like that of canvas ripping since the bullet reports were so close together.  
Game Tips: The MG42 has the highest rate of fire of any weapon in the game. You will overheat its barrel if you don’t control your fire.
MG Usage: Machineguns are nearly useless when not deployed.  Go ‘prone’ and hit ‘secondary fire’ to deploy your bipod. (Or, find an ‘MG nest’ to deploy the bipod while standing.)
Axis Paratroops (Fallschirmjager)

Fallschirmjager troops will only appear on a few maps.  Paratroopers can select from any normal weapon, as well as paratrooper-specific weapons ( the FG42 ).  Like normal classes, they carry a number of grenades depending upon the primary weapon that they choose.

FG42
Operation: Automatic
Caliber: 8mm Mauser
Capacity: 20 round box magazine
Weight: 9.9 lbs
The FG42 was designed specifically for paratroops.  Its light weight and small size was perfect for airborne operations – yet, at the same time, its 20 rounds of 8mm Mauser would provide the firepower of a light machinegun in each rifle.  The desired outcome wasn’t exactly reached, however, as the weapon’s light weight and short length was ill-suited for a full size rifle cartridge.  The recoil was enormous, making sustained automatic fire impossible. The complexity of the design slowed production to a crawl – only 7000 of these weapons were ever made.
Game Tips: The FG42 is fairly useless at long range unless your bipod is deployed.  Otherwise, the weapon is great for close-in work.
MG Usage: Go ‘prone’ and hit ‘secondary fire’ to deploy your bipod. (Or, find an ‘MG nest’ to deploy the bipod while standing.)
FG42 Sniper
Operation: Automatic
Caliber: 8mm Mauser
Capacity: 20 round box magazine
Weight: 9.9 lbs
This weapon is identical to the previous FG42 except that it sports a scope rather than a bipod. 
Game Tips: The FG42’s scope does not grant a huge bonus in accuracy like other sniper rifles – however, it does allow you to see the target area much more clearly and is thus suited more to the player who prefers to move rather than remain stationary.
Rocket Infantry

Primary Weapon: Panzerschreck rocket launcher
Primary Ammo Loadout: 6 Panzerschreck shells
Secondary Weapons: Luger Pistol, Spade
Grenades: None
Panzerschreck
Operation: Hand-loaded shells
Capacity: 1 rocket
Weight: 30 lbs
Developed later in the war, rocket weapons were the perfect instrument to destroy tanks and vehicles. They could also be used in certain situations to blow holes into walls, providing either an improvised escape or attack route.
Game Tips: The Panzerschreck is useful in many places for blowing holes in damaged walls or for completing objectives.
Panzerschreck Usage: The Panzerschreck must be deployed to fire.  Hit 'secondary fire' to shoulder your panzerschreck.



BRITISH CLASSES

Rifleman

Primary Weapon: No4 Mk1 Lee Enfield
Primary Ammo Loadout: 11 clips, 10 rounds each
Secondary Weapons: Webley Pistol, Knife
Grenades: 2
The rifleman carries the No4 Mk1 Lee Enfield.  It was one of the most accurate rifles during the war.  Careful but quick aim is key with this class, learn to shoot for the upper half of the body and you will have success pushing the enemy back.

Enfield
Operation: Bolt-action
Caliber: .303 Rifle
Capacity: 5 round stripper clips(two)
Weight: 8.8 lbs
The Enfield rifle was the standard issue rifle to all Commonwealth troops throughout the war.  Unique to the weapon was the ability to load two full stripper clips - bringing the capacity up to 10 rounds instead of five.  The Enfield was usually issued with a "spike" bayonet, but was commonly removed and discarded due to its poor design. 
Game Tips: Use this weapon at long ranges (and from cover) if possible.  The amount of time it takes to load a new round makes this weapon difficult to use in close quarters.

Sergeant Major

Primary Weapon: Sten Mk II
Primary Ammo Loadout: 7 clips, 30 rounds each
Secondary Weapons: Webley Pistol, Knife
Grenades: 1
This class is strong on the assault.  The light recoil of the Sten is a key to his mobility on the battlefield.  Being an excellent close in weapon, it was the choice for many commando's throughout the war.

Sten
Operation: Automatic
Caliber: 9mm
Capacity: 32 round box magazine
Weight: 6.5 lbs
At the breakout of the war, Britain had no submachine gun to speak of - Thompson subguns 'Tommyguns' were ordered/lend-leased throughout the early parts of the war.  That proved too expensive, however, so plans were drawn up for a cheap, lightweight submachine gun that could utilize any 9mm ammo - including ammunition captured from German weapons. The Sten was the answer to that call - incredibly cheap, lightweight, and easy to use.  It was popular with the  troops as well as resistance fighters in France.
Game Tips: Like the other subguns, the Sten should be used primarily at short ranges.  It's a perfect weapon for house clearing or street to street fighting.
Marksman
Primary Weapon: Enfield No4(T) Sniper Rifle
Primary Ammo Loadout: 11 clips, 10 rounds each
Secondary Weapons: Webley Pistol, Knife
Grenades: None
Carrying one of the finest sniper weapons of the war, this class can stifle nearly any attack.   Good positioning is the key to this class' survival,  engage the enemy and move.  Your muzzle flash will give you away if you stay in one spot too long.

Enfield Sniper
Operation: Bolt-action
Caliber: .303 Rifle
Capacity: 5 round stripper clips(two)
Weight: 11 lbs
This weapon is a basic Enfield fitted with the Number 32 Telescopic Sight.  It was official designated the Mark I(T) - only Enfields that were deemed the most accurate were fit for conversion to the sniper variant.
Game Tips: Crouching and laying on the ground will help eliminate the “sway” encountered while zoomed in.  Standing and firing is very difficult with this weapon.

Gunner

Primary Weapon: Bren Light Machine Gun
Primary Ammo Loadout: 6 clips, 30 rounds each
Secondary Weapons: Webley Pistol, Knife
Grenades: 1
Known for its outstanding reliability and power, the Bren machine gun was the mainstay for the Commonwealth forces in WWII.  Used both as a light and heavy machine gun, the Bren gun this class uses is extremely adaptable to the situation and can be used in both the defensive and  offensive roles.
Bren
Operation: Automatic
Caliber: .303 Rifle
Capacity: 30 round box magazine
Weight: 23 lbs
Originally a Czechoslovakian design, the Bren features a top-loaded 30 round clip, bipod, and easily changeable barrel. It was one of the world's first light machineguns and was arguably the best LMG of the war.  Five versions of the Bren were designed, including a post-war model that used the standard 7.62 NATO round.  Like the American BAR, it can be used in either a support or an assault role.
Game Tips: The Bren can be used in the assault role on the move, although its heavy recoil will make it harder to use than a submachine gun.  Its primary usage is in support - bipod down, firing at medium to long range.
MG Usage: Go ‘prone’ and hit ‘secondary fire’ to deploy your bipod. (Or, find an ‘MG nest’ to deploy the bipod while standing.)
Rocket Infantry
Primary Weapon: Piat rocket launcher
Primary Ammo Loadout: 6 Piat shells
Secondary Weapons: Webley Pistol, Knife
Grenades: None
Piat
Operation: Hand-loaded shells
Capacity: 1 rocket
Weight: 30 lbs
Developed later in the war, rocket weapons were the perfect instrument to destroy tanks and vehicles. They could also be used in certain situations to blow holes into walls, providing either an improvised escape or attack route.
Game Tips: The Piat is useful in many places for blowing holes in damaged walls or for completing objectives.
Piat Usage: The Piat must be deployed to fire.  Hit ‘secondary fire’ to shoulder your weapon.

4 komentar:

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boleh minta senjatanya rusia?

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gan ane blom nemu senjata prajurit rusia...tapi ane dapet informasi khusus buat agan tentang ak-47 dan mosin-nagant...agan pasti ngiler ada di posting baru ane...